Physical
ballistics.
Projectiles travel through the arena. Range, angle, armour and ammunition all help determine the result of a shot.
PHYSICAL BALLISTICSTank Top: Arena is a browser-based sci-fi tank combat prototype. Each tank has its own movement, weapons, weaknesses and special ability.
Runs in your browser. No install or account required.
Made by Many RichesSolo against AI for now. Multiplayer is where I would like to take it.
Changing tank should change how you think about a match—not simply give you more armour or a bigger gun. All six are available from the start.
A hovering scout built around movement and unusual firing angles.
Ricochet makes walls and cover part of the shot. Surge adds a short burst of mobility to escape or quickly create another angle.
All six tanks are available immediately.
The prototype focuses on how tanks move, how projectiles behave, what happens when something is hit and how the battlefield changes during a fight.
Projectiles travel through the arena. Range, angle, armour and ammunition all help determine the result of a shot.
PHYSICAL BALLISTICSTracks, engines, weapons, targeting systems, fuel and ammunition can all be damaged. A tank is more than one pool of health.
INTERNAL SYSTEMSWeapons can excavate terrain and destroy positions, while abilities such as Geometry can create permanent cover.
DESTRUCTIBLE TERRAINHits can damage individual systems inside the tank. A tank can survive a hit and still come away from it very differently.
A destroyed track can physically detach and leave you unable to move. Engine damage reduces mobility.
Damage to ammunition handling affects reloads. Damage to targeting and command systems can disrupt your ability to fight effectively.
Fuel and engine damage can start fires, while a bad ammunition hit can throw the turret. Repair kits, extinguishers and system reboots make recovery a deliberate choice.
Open routes through voxel terrain, remove cover another tank relies on, use hard surfaces for ricochet shots or create new cover of your own.
The arenas are still prototypes.
The longer-term aim is purpose-built multiplayer maps designed around these systems.


The current build is single-player against AI. It is mainly there to test the tanks, weapons and combat systems, but there is already a reasonable amount to play with.
Destroy the opposing team.
Take the enemy flag back to your base. The first team to three captures wins.
Fight over three sectors and hold them long enough for your team to reach 1,000 points.
One tank has the tag. Hit another tank to pass it on before the timer expires. Tanks respawn and friendly fire is disabled.
Fight increasingly large and difficult waves of enemies. Repair and ammunition caches appear between waves.
Six-stage tutorial. Learn movement, weapons and the special ability of each tank.
Tank Top: Arena is a project by Many Riches. Right now I am focused on making six genuinely different tanks feel good to play—not six machines with slightly different statistics.
Movement, ballistics, damage, readability, weapons, terrain and AI. The current build is deliberately single-player so those fundamentals can come first.
The bigger ambition is a competitive tank game that could eventually support esports. That is the direction of the project, not a promised release plan.
Which tank did you keep coming back to? Could you understand why you died? What felt interesting—and what was just frustrating?
Not yet. The current prototype is single-player against AI. Multiplayer and purpose-built competitive maps are the longer-term plan, with no release date at the moment.
No. Tank Top runs directly in a modern browser and does not require an account. Graphics adapt to the device, with additional settings available manually. Performance depends on what you are running it on.
No. All six tanks are available from the start. There is no research tree, currency or paid upgrade system. You can customise your loadout with three equipment slots and camouflage options.
Keyboard and mouse, standard gamepads and mobile touch controls are supported. Controls can be rebound, and loadouts, camouflage, settings and recent battle history are stored locally in your browser—not synchronised between devices.
Then tell me what you think.
Single-player today. Multiplayer is the longer-term ambition.